![]() ![]() Savage Elemental Drive (NAT: 4 hits/AoE/LR - 65% Water/Fire/Ice Phys Dmg, Ignores Def & Blinks - Uncounterable) Savage Skill Slash (NAT: AoE - 100% chance of reducing all Abilities' uses by 3 - Uncounterable) Savage Gungnir (NAT: AoE - Auto-hit 95% CurHP Dmg, Auto-hit Interrupt, Ignores Blinks - Uncounterable) Weak (20% Increase): Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Bio Please note that Savage Zantetsuken Three targets all alive party members, even if they are normally untargetable (jumping, for instance), and is almost certainly a wipe if it is used. Rage Level 3: Savage Zantetsuken Three (NAT: 100% chance of curing Reraise/Invulnerable, Auto-hit Death - Uncounterable, Targets all alive characters) Rage Level 2: Savage Zantetsuken Two (NAT: AoE - 7000 Raw Dmg) ![]() Rage Level 1: Savage Zantetsuken One (NAT: AoE - 5000 Raw Dmg) Rage Level 0: Savage Zantetsuken (NAT: AoE - 3000 Raw Dmg) The exact form of Savage Zantetsuken depends on Odin's Rage Level when he finishes casting it: You will receive a warning this is coming on each of the 3 turns before it. Three times during each attack pattern, Odin will use Savage Zantetsuken. (For example, if the damage divisor is 2.0, then the corresponding percentage would be 50%.) Element Note that Dmg Res has two values: the first is the exact amount that damage taken by Dark Odin is divided by, while the second value in brackets is a percentage representation of how much damage Dark Odin will take at that level of Rage. There is no change in stats at Rage Level 0, and if a cell is empty then Rage has no effect on that stat in that element. The below table shows the percentages applied to each stat for each level of Rage. The exact effect depends on his aligned element and his Rage Level. Similar to 5* Magicites, Odin's inflicted damage, received damage and ATB/Cast times will be affected by Rage. For example, if using an OSB to break Rage Level 1 brought Odin below 61% HP, then the Rage Level would be reduced by 1 first, and then increased by 3 afterwards due to passing the threshold.) (Note: Rage Levels gained from passing HP Thresholds take effect after any Rage Reduction from damage. This means multiple abilities (or doublecasts/chases/etc.) are required to break multiple levels of Rage. If Odin takes damage from an ability that deals 10k damage or more on at least one of its hits, then the Rage Level will be decreased by 1. Odin's Rage Level is capped at 3 maximum. Odin will also automatically increase his Rage Level immediately after certain turns of his attack pattern, depending on his aligned element. Once Odin has been brought under 61% HP, his Rage Level will increase by 3. Once Odin has been brought under 71% HP, his Rage Level will increase by 2. Once Odin has been brought under 81% HP, his Rage Level will increase by 1. For starters, he has 3 levels of Rage, which he will increase after certain HP% boundaries and turns. Odin's Rage Level is different from normal 5* Magicites. ![]() If the Magicite is not currently active, then Gleipnir has no effect. If you have uses of the Magicite left, you can still resummon it when it charges up again. If your Main Magicite is currently active, this will forcefully end the summon. One of Dark Odin's possible attacks is Gleipnir. Each of the 9 possible attack patterns last 30 turns, after which Dark Odin will do nothing for a turn, before ending the battle with repeated uses of Savage Warp. This will be covered in detail at the end of this thread. #FFRK BLACK MAGIC ICON FULL#Odin's attack pattern and full list of abilities in Phase 1 depends on his currently aligned element. *(* Vuln: -) *(* Sp.Imm: Reflect, Interrupt)īreak Resist (70% Reduction): ATK, DEF, MAG, RES, MND, SPD Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Reflect, Blind, Sleep, Petrify, Doom, Death, Berserk, Sap, Interrupt Null: Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Bio Weak (20% Increase): Element used to end Standby Phase ![]()
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